![infamous first light gameplay infamous first light gameplay](https://i.ytimg.com/vi/XSwXF00qU5o/maxresdefault.jpg)
However, the third game takes place in real life Seattle, Washington, and real-life U.S Government agencies such as the FBI, DARPA, and NSA are featured, along with the D.U.P (Department of Unified Protection), which is a fabricated agency.Įach game in the Infamous series consists of an action-adventure, third-person shooter with platforming elements in the form of parkour within open world environments. In Short: Relatively generous in size and scope, but being Second Son in miniature only helps to highlight what a hollow spectacle the game is.The Infamous series takes place in present-day United States, featuring realistic and fictional versions of actual cities, such as Empire City, which resembles New York City, and New Marais, which resembles New Orleans. It’s a third person shooter with delusions of grandeur, and the last thing it needed was a pint-sized reminder of all its wasted potential.
INFAMOUS FIRST LIGHT GAMEPLAY SIMULATOR
It doesn’t matter that the graphics are technically impressive if they’re not doing anything interesting, and as much as the game wants to pretend it’s a superhero simulator it’s not. The problem with inFamous is that it’s always been so generic and uninspired, in terms of plot, visuals, and gameplay. Shooting bad guys with bolts of neon gets old about an hour into the story though, so continuing to do so with holographic versions -just to unlock a slightly more efficient way of kill even more boring bad guys – is not exactly edge of your seat entertainment. The game also tries to add to its running time with some new challenge arenas where you can grind enough experience points to unlock every single new power. Races are naturally more fun thanks to Fetch’s neon powers and the optional missions to rescue hapless civilians or stop drive-by shootings are one of the few times the game reminds you of its comic book aspirations. These were the absolute worst parts of Second Son, but they’re actually slightly better here.
![infamous first light gameplay infamous first light gameplay](https://upload.wikimedia.org/wikipedia/en/1/15/Infamous_First_Light_cover_art.jpg)
This is quite fun the first time until you realise that, in lieu of any other new ideas, the game is going to keep reusing it again and again.įirst Light lasts around four hours, although that does depend how many of the side quests you do. Occasionally there’s an escort mission or sniping section but the only thing that stands out from the first game is several sequences where you stand on the roof of a van blowing up pursuing bad guys. That same problem remains true here, with the majority of story missions involving simply killing everyone at a certain location. The real problem with Second Son though was the lack of variety and imagination in its story missions. The plot is all extremely predictable though (literally if you recall her introduction in the original) and as Fetch starts working for Brent’s underworld contact the game serves up an equally unsurprising series of stock missions.Ĭuriously there are no moral choices though, which is fine as they were always patronisingly simplistic – but they were meant to be a key part of the franchise. The main story revolves around Fetch looking for her brother Brent, who she loses contact with as the pair are planning to leave for Canada with the ill-gotten gains of some super-powered robberies. Her powerset has a few more abilities this time round, some of which aren’t unlocked until you beat the story, but despite all the neon special effects they don’t really amount to much more than being able to run up walls and fire what are essentially laser beams and missiles. InFamous: First Light (PS4) – pink neon is so ’80s